00:00
00:00
View Profile Justonalark

2 Game Reviews w/ Response

All 9 Reviews

Extremely basic, but not bad! I like the graphics and music, and the gameplay works well enough, but there are definite issues with advancement. I like that it's the number of turbos on screen simultaneously that increases, rather than their individual speed, etc. But the first game I played, it wasn't until around the twelfth turbo that they started appearing two at a time, and in subsequent games, they continue to come one at a time until somewhwere in the forties, at which point they leap straight to 3 or 4 at a time. I'm figuring this inconsistency is some kind of glitch, but assuming my first game was how it was intended to work, it should probably ramp up a little quicker; dodging 4 or 5 single turbos one at a time is probably plenty for a new player to get up to speed, and taking longer than that for things to get interesting in later runs is somewhat frustrating. I also feel like this game could stand a little something extra. Maybe you could have good things for the Cuboid to pick up, in addition to turbos for it to dodge? Maybe just little blips you could grab for points, or possibly powerups of some kind. Just throwing ideas out there!

811rorrE responds:

Thanks for the feedback! im planning on a sequel but that will have to wait for a while, this was just a test of my coding knowledge

Not Bad!

Not bad; obviously, it will be more fun when the player can create more than just guns, but you've got a lot of great parts to make said guns out of (I particularly like the chainsaw.) One big piece of advice I can give you right now is that the workspace will need to be a lot bigger; right now, it isn't anywhere near long enough to fit an entire gun.

Also, while the interface is easy to use, it could use a little more style. Having a plain background is good for being able to see parts clearly, but rainbow-colored text is a little off-putting when creating an instrument of death, y'know? Ideally, giving the player the option to choose between a few different fonts/colors would be good, but barring that, I think you'd be better off with a more interesting font in good ol' black.

As a side note, if possible, it would be cool if players could somehow save their weapon creations to give as accessories to their characters, and save their characters to put as pilots in their vehicles. That would probably be a lot harder to program, though...

Good start overall! Keep working at it!

ethob121 responds:

Thanks alot my first decent comment so I'll play around with fonts and text coulors the reason I couldn't program things very well is that I am only 12 at this is so far a 1 man game I doplan on making the workspace bigger

Part-time audiobook narrator, aspiring voice actor.

Age 37, Male

Pennsylvania

Joined on 3/20/09

Level:
22
Exp Points:
5,118 / 5,380
Exp Rank:
9,737
Vote Power:
6.38 votes
Rank:
Town Watch
Global Rank:
49,717
Blams:
30
Saves:
140
B/P Bonus:
2%
Whistle:
Normal
Medals:
2,314