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Recent Movie Reviews

10 Movie Reviews

Flawless, 10/10.

That was one of the dumbest things I've ever seen.

...

...four and a half stars.

That is... That is unsettling. That is PROFOUNDLY unsettling.

...

Five'd.

Recent Game Reviews

10 Game Reviews

I've seen a lot of people complaining about this game's difficulty, but I think they're just looking at it wrong. You aren't going to win every game you play, but the fun is in the challenge of working out how to do the best you can with what you get, like solitaire. Plus, once you get a better grasp on how different enemies work and how to best conserve your health, you'll find that you win more and more frequently, eventually being able to achieve a perfect score with a little luck. So I don't think this game needs an easy mode, but I guess it could potentially use some kind of starting guide or tutorial. A little advice about the basic concepts and principles of play could make things a bit less counter-intuitive, and make it a lot easier to actually start playing the game. Once people crack through that shell, they'll find that it's super addictive and a lot of fun.

EDIT: I should also mention that, while I think a bit of basic gameplay guidance would be helpful for new players, adding a full description of all the monsters and how they work would be a bad idea. Figuring out little tricks and idiosyncrasies through play is, I think, part of the fun of this game.

Extremely basic, but not bad! I like the graphics and music, and the gameplay works well enough, but there are definite issues with advancement. I like that it's the number of turbos on screen simultaneously that increases, rather than their individual speed, etc. But the first game I played, it wasn't until around the twelfth turbo that they started appearing two at a time, and in subsequent games, they continue to come one at a time until somewhwere in the forties, at which point they leap straight to 3 or 4 at a time. I'm figuring this inconsistency is some kind of glitch, but assuming my first game was how it was intended to work, it should probably ramp up a little quicker; dodging 4 or 5 single turbos one at a time is probably plenty for a new player to get up to speed, and taking longer than that for things to get interesting in later runs is somewhat frustrating. I also feel like this game could stand a little something extra. Maybe you could have good things for the Cuboid to pick up, in addition to turbos for it to dodge? Maybe just little blips you could grab for points, or possibly powerups of some kind. Just throwing ideas out there!

811rorrE responds:

Thanks for the feedback! im planning on a sequel but that will have to wait for a while, this was just a test of my coding knowledge

A really solid concept with a lot of fascinating potential, and some cute theming! Unfortunately, the janky controls really hold it back, but for a jam game, this is excellent! With more development, I could easily see this being a fantastic full game.

Recent Art Reviews

8 Art Reviews

Good Ending Unlocked!

Welp, here we go...

Storm clouds a-blowin' in.

Part-time audiobook narrator, aspiring voice actor.

Age 37, Male

Pennsylvania

Joined on 3/20/09

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